Skybound

A 3D multi stage puzzle game made in Unreal Engine.

Greyboxing

To figure out how I wanted the environment to be organized, I greyboxed with the landscape tool and basic shapes. This gave me a good idea of how the environment would look with foliage and other props. Before adding the textures and final props, i made changes the landscape to add more space for the tents and added the cacti and rocks surrounding the crater to emphasize the desert environment even more.

Extra Renders & References

These are all the extra renders to show off the different layers of the environment. It also contains the setup for the landscape material and the reference images i used to build the environment.

Unlit render

Lighting only render

Wireframe only render

Reference Images

Final Render

Final Renders

For the final environment, I made sure to use a bright sun and a hazy atmosphere to emphasize the heat of a desert.

Environment Showcase