Skybound
A 3D multi stage puzzle game made in Unreal Engine.
Greyboxing
To figure out how I wanted the environment to be organized, I greyboxed with the landscape tool and basic shapes. This gave me a good idea of how the environment would look with foliage and other props. Before adding the textures and final props, i made changes the landscape to add more space for the tents and added the cacti and rocks surrounding the crater to emphasize the desert environment even more.







Extra Renders & References
These are all the extra renders to show off the different layers of the environment. It also contains the setup for the landscape material and the reference images i used to build the environment.










Unlit render
Lighting only render
Wireframe only render
Reference Images
Final Render
Final Renders
For the final environment, I made sure to use a bright sun and a hazy atmosphere to emphasize the heat of a desert.






